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Holy Aura Paladin Lost Ark

The best Paladin builds in Lost Ark

Lost Ark paladin builds
(Image credit: Amazon Games)

The all-time Lost Ark Paladin builds are split between the two things the form is good at: buffing, and dealing a semi-decent corporeality of damage. Unlike Lost Ark'southward other support, the Bard, Paladins can only heal if congenital for it, and fifty-fifty and so won't exist able to spam healing in the traditional MMO way. However, the assistance they provide ways paladins are ever popular in the matchmaking queue. You'll rarely have trouble finding a grouping when playing ane.

Explore Arkesia with these Lost Ark guides

As a warrior advanced class, the Paladin tin exist specced for harm as well. He's got that big sword for a reason, after all. Even a Paladin designed with support in mind won't have problem leveling or taking on Chaos Dungeons solo, though the same can't be said for all of Lost Ark'southward repeatable activities—climbing the Tower equally a Paladin is a total ballache.

The Paladin's identity gauge is called the piety meter, and it fills slowly on its own during combat, ticking up further every time y'all land a hit. Once it'due south full you can activate one of ii identity skills, each enhancing one of the Paladin's two sides. Sacred Executioner makes you lot improve at DPS, increasing the range and damage of all Punish skills, which is what the sword-swinging abilities are called. Holy Aureola gives a damage boost to political party members within its wide range, and with the right Lost Ark engraving (opens in new tab) becomes your main source of healing.

One downside to the Paladin is how important engravings are to making one really experience useful. If a Paladin is your main, y'all'll probably have a decent amount of engravings but from doing sidequests as you level up to fifty, but if you cull Paladin as an alt you'll be scrounging to find the engravings you need. Even when you practice, that split focus means a Paladin's never going to be the best at either affair.

1 advantage of being a Paladin non related to their abilities is that playing i makes you feel more like you lot really vest in the story. Lost Ark'due south starting time continent sees you beingness chosen past an angel, fighting aslope a cleric and a king, and becoming a knight. It's classic Paladin stuff, and even the cutscene attacks seem designed for a sword—it certain looks weird when any of the ranged characters has to use their weapon to bash someone up-close for story reasons.

Builds

(Image credit: Amazon Games)

The best Lost Ark Paladin build: Blessed Aura or Judgment?

As with near of the Lost Ark classes (opens in new tab), the two viable builds are based on the ii course engravings unique to the Paladin. Judgment increases the harm of all your Punish skills, piety meter gain, and the duration of the Sacred Executioner identity skill past 100%, while Blessed Aureola changes the effect of the Holy Aura identity skill so that it reduces damage received and heals over time.

Judgment

The argument for Judgment is that, while the Paladin is decently tanky, he'll struggle with some parts of Lost Ark y'all're expected to solo—that damn tower in particular. And Judgment doesn't need to prevent y'all from beingness a support besides, since by making your piety meter go upwards faster information technology tin can help you fire off Holy Aura more often when you lot're partied up.

Blest Aura

Unlike other MMOs, Lost Ark doesn't have a bunch of dedicated healers whose job is just to stand at the back and go along everyone else in the fight. That means the healers it does take need to exist played that way. If you pull up to a group with a Paladin who isn't rocking Blessed Aura, everyone'south going to wonder what on world you lot're up to. If y'all desire to play a DPS graphic symbol with a sword, the berserker is right there.

Blessed Aura is the best choice for a Paladin build, fifty-fifty if it can exist kind of boring. Paladins are 1 of the most pop classes in Lost Ark, but they're also the class a lot of players seem to bounce off. If you're not playing them the way yous're expected to, you lot're going to have a bad fourth dimension.

That said, in the Korean version of Lost Ark, there's a whole tier of "ancient relic" endgame gear that'south non available in the western version, and which makes DPS Paladin viable. Until that makes its way over here, play support, and employ your 2d skill loadout for abilities that'll help y'all get through solo stuff.

Abilities

Heavenly Blessings

An affections appears, lays a smackdown on anyone around yous, and departs with a blessing that gives a 20% damage reduction. Heavenly Blessings is an attack, simply information technology's also one of two buffs y'all'll be rotating betwixt. At the first tripod take Faith for a piety meter boost, then Valor at the second to add an attack power heave for nearby party members. Heavenly Blessings is useful enough you'll want information technology in both loadouts, but have the mana recovery boost Absolute Blessing for the third tripod in your support loadout, and Heavenly Requiem to increase radius and damage in your solo loadout.

Wrath of God

Stick your sword in the air and call down lightning like you're He-Human with Wrath of God. Wide Thunderstroke and Faith for the start ii tripods requite it a bigger radius and another piety heave, then Express Fury for the 3rd tripod means it besides provides an assail ability boost to party members. Sound familiar? It's the exact same buff as Heavenly Blessings with the Valor tripod. The downside is that the two don't stack, and so instead y'all'll want to rotate between these, your two principal buffs. Over again, it's solid enough to use in both loadouts.

Lite Shock

A zappy shockwave that'south one of the few ranged attacks in the Paladin'due south arsenal, Low-cal Shock does not have a long range, however. What makes information technology valuable is Light'southward Vestige, the second tripod, which ways enemies hit past information technology take 10% extra damage from your pals. Take Swift Fingers as the start tripod to make sure it'south quick, and Powerful Shock as the third tripod to double its damage, though fifty-fifty so information technology'south generally valuable for the debuff. This skill'southward for your support loadout only.

Godsent Law

A satisfying skill to apply, Godsent Law has you read the holy word so hard anyone who hears it gets crumped up in a brawl of words. The first tripod, Shield, protects party members who happen to be in its radius, and the 2d, Brilliant Constabulary, gives the same debuff equally Calorie-free Stupor with Light'due south Vestige. They don't stack, so alternate between the two skills to make sure bosses are always afflicted by 1 or the other. Grace for the third tripod adds a 70% reduction to incoming damage for party members. It's another support skill.

Holy Protection

A big onetime bulwark of holy calorie-free that gives a shield to anyone within information technology, Holy Protection is ane of the back up Paladin's best assets. Use it when you're beside a guardian to catch both the facetanking gunlancer and the backstabbing deathblade with it. Start tripod Quick Pace adds a movement buff, but the real good stuff comes with second tripod Purify, which makes Holy Protection remove the concluding debuff suffered by anyone in range, and Vow of Low-cal, which adds a small heal when it'southward deactivated.

Executor'due south Sword

A sword-swing that launches enemies upward, Executor'southward Sword has a combo if you hold down the key, adding a downward swing at the end. It tin be used to counter bosses if yous hit from the front while they do the blue glow that warns yous a big assault's coming, and that makes it a Punish skill worth using in both loadouts. Quick Footstep adds a move boost, Weak Point Enhancement adds destruction harm, and Executioner'south Strike adds a 3rd attack to the end of the combo.

Holy Sword

Combining a frontwards thrust with a axle attack, Holy Sword is another counter worth having in both loadouts. The downside is that it's interruptible. Positioning reduces the charge-upwards fourth dimension, Weak Point Detection increases the damage against push-immune bosses, and Condensed Free energy narrows the beam while increasing damage by 120%. Information technology's worth using in both loadouts, and solo this will exist your elite-killer, especially if used subsequently the identity skill Sacred Executioner to power it up.

Accuse

A straightforward attack that, well, launches you directly forward. Accuse gives you a second movement skill, and can exist alternated with your nuance to go around islands and run fetch quests faster. It'll likewise get you out of the fashion of area-of-effect attacks. Oh, you can hit people with information technology too. Have Excellent Mobility to add to its distance, and if you've got the spare points Shining Protection to give yourself a shield only in instance y'all don't make it all the way out of an attack radius. Not worth taking to the third tripod, but useful enough for both loadouts.

Other abilities

That's enough to make full for your back up loadout, merely to round out your solo loadout you lot'll need a few actress. Execution of Justice lets you spin on the spot and sword anyone who comes close, while Holy Explosion gives you an area-of-effect set on. You lot could pick Calorie-free'southward Vestige as its 2nd tripod, the same debuff every bit Light Shock and Godsent Law, and theoretically replace either in your back up loadout.

For the last free slot, either go with Wink Thrust for an okay backstab, or Nuance Slash for a dart attack that'll requite you some other way to get around at a decent clip when dash and Charge are on cooldown.

The Paladin's Awakening abilities are Alithane's Light and Alithane's Judgment. Both see yous leap into the air and get total anime on any poor saps below your holiness, just Alithane's Judgment combines that attack with a free barrier for your friends. While Alithane's Light does more stagger and might be worth switching to if you're having trouble passing a specific boss'south stagger check, Alithane's Judgment is meliorate for staying in your lane. Using an Enkindling fills a big chunk of your piety meter, as well, so don't exist stingy with it.

Gear

Stats

When looking at accessories, the stats you want to prioritize are swiftness, then specialization. Swiftness makes y'all faster, but more than importantly reduces cooldowns so y'all tin keep buffs going. Specialization will assistance you go your identity skills firing.

Engravings

The class engraving Blessed Aura is priority number one, and you'll desire as much of it as you can become. Until yous get a couple of levels' worth of Blessed Aura, support Paladins can experience incomplete. Unlike the Sorceress, the Paladin can run both grade engravings at once if yous desire to be a hybrid past taking a single dip into Judgment besides.

The two combat engravings you lot want are Skilful, which increases the value of your healing and shields, with an additional boost if you lot're helping someone at one-half-health, and Awakening, which will allow you use Alithane's Judgment more than ofttimes. If you find you're not tanky enough, Heavy Armor will keep you alive longer. When you lot're dead you're not healing anyone, after all. On your solo loadout, Spirit Assimilation gives faster movement and attack speed and who doesn't desire that?

(Prototype credit: Amazon Games)

Runes

The Wealth rune increases the amount your piety meter goes up when the skill yous equip it on hits, so it's worth adding at to the lowest degree a couple of those. Protection adds a shield to mitigate damage when using skills with longer cast times, similar Godsent Constabulary and Holy Explosion. Quick Recharge adds a adventure for all cooldowns to be reduced whenever the skill it's on is used, which will help become your buffs back online.

Wealth runes are most hands acquired from the stronghold merchant Tuleu, though you lot can also get them every bit rewards for collecting Giant's Hearts and Omnium Stars, and there'southward a chance the Tooki King on Tooki Island will driblet 1. Protection runes are rewards for collecting Island Souls or Omnium Stars, and tin can randomly drop from the field boss Adrinne on Phantomwing Isle. Neither is easy to become, just unless you've got alts you might struggle the virtually finding Quick Recharge runes, which are exclusively found in the Tower, AKA Hell for Paladins, which has to exist tackled solo and is a poor lucifer for the class's abilities.

Jody'due south showtime estimator was a Commodore 64, so he remembers having to employ a code wheel to play Puddle of Radiance. A former music announcer who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia'southward first radio prove nearly videogames, Zed Games. He'south written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was published in 2015, he edited PC Gamer Indie from 2017 to 2018, and actually did play every Warhammer videogame.

Source: https://www.pcgamer.com/best-lost-ark-paladin-build-guide/

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