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All Outfits Horizon Zero Dawn

Several of Aloy'due south outfits

In Horizon Aught Dawn, outfits allow for protection against the variety of dangers Aloy encounters. Each outfit provides different base values of resistance to unique types of harm. An outfit's base of operations values can exist augmented using modifications.

Aloy begins the game with the Outcast outfit and can purchase new outfits at merchants throughout the world every bit they are unlocked. Merchants beyond Daytower and throughout the Sundom have a greater multifariousness of outfits bachelor then those found inside the Sacred Lands.

Well-nigh outfits come in three varieties (Light, Medium, and Heavy) with base resistance values and number of modification slots increasing as the rarity of the outfit increases. In New Game+, the Heavy tier is replaced with an "Adept" version that has an additional modification slot. In Horizon Zero Dawn: The Frozen Wilds, Master and Principal PracticedNG+ ranks were added to three existing outfits. The Main ranks have a unique appearance and increased bonuses.

Aloy can carry a express number of outfits in the Outfits Satchel. Its capacity tin can exist increased through crafting upgrades.

List of outfits

Horizon Zero Dawn outfits

Two of the three outfits that were originally available as pre-social club bonuses only have been included in the Complete Edition of the game released in December 2017.

  • Banuk Water ice Hunter
  • Banuk Sickness Eater
  • Banuk Trailblazer (pre-order/Consummate Edition bonus)
  • Banuk Werak
  • Carja Type
  • Carja Silks
  • Carja Storm Ranger (pre-order/Complete Edition bonus)
  • Nora Brave
  • Nora Lookout (pre-social club bonus)
  • Nora Protector
  • Nora Silent Hunter
  • Nora Survivor
  • Oseram Arrow Breaker
  • Oseram Sparkworker
  • Outcast
  • Shadow Stalwart
  • Shield-Weaver
  • Undergarments (quest-specific sequences only)

Horizon Forbidden West outfits

Outfits in Horizon Forbidden Due west have skills fastened to them, which can boost abilities and piece of work with the rest of the new Skill Tree.[1]

Carja

  • Carja Behemoth Elite (pre-guild bonus for Digital Deluxe, Collector'southward, and Regalla Editions)
  • Carja Behemoth Trapper
  • Carja Blazon
  • Carja Shadow
  • Carja Stalker Aristocracy
  • Carja Trader
  • Carja Wanderer

Nora

  • Nora Anointed
  • Nora Champion
  • Nora Huntress
  • Nora Legacy (all pre-society editions bonus)
  • Nora Sentinel
  • Nora Thunder Elite (pre-order bonus for Digital Deluxe, Collector'southward, and Regalla Editions)
  • Nora Thunder Warrior
  • Nora Tracker
  • Nora Valiant

Oseram

  • Oseram Pointer Breaker
  • Oseram Artificer
  • Oseram Explorer
  • Oseram Forester
  • Oseram Striker
  • Oseram Vanguard
  • Oseram Wayfarer

Tenakth

  • Tenakth Dragoon
  • Tenakth High Align
  • Tenakth Marauder
  • Tenakth Marshal
  • Tenakth Reaver
  • Tenakth Recon
  • Tenakth Skirmisher
  • Tenakth Heaven Climber
  • Tenakth Tactician
  • Tenakth Vanquisher
  • Tenakth Vindicator

Utaru

  • Utaru Gravesinger
  • Utaru Hardweave
  • Utaru Harvester
  • Utaru Protector
  • Utaru Ritesinger
  • Utaru Thresher
  • Utaru Warden
  • Utaru Whisperer
  • Utaru Winterweave

Other

  • Sobeck's Raiment

Tribal wearing apparel

Each outfit (with the exception of the Shield-Weaver) originates from one of the four main tribes in the game. Each tribe has a distinct theme in their attire, commonly correlating with the environment or expertise. The bulk of the people that Aloy encounters are wearing their tribe's respective garb.

Nora apparel

"The Vicious East must be a actually deadening place, if that'due south how yous all dress."
―Carja Villager

The wearable worn by most Nora consists primarily of beast byproducts, usually hides and cured leather, and occasionally feathers, linen, or wooden beads. Nora Braves often have metal plates stitched into their outfits for protection, and machine cables are universally used every bit accents or fastenings. When not left in the natural tans and browns of animal skins, clothing is dyed with ho-hum green or blue pigments. While garment structure is primitive compared to other tribes, it more often than not features artistic embroidery and cracking care. Nora wear blueish confront pigment, which ranges widely in design. With the exception of Matriarchs, Nora generally do not wear headdresses.

Tribal outcasts are usually seen with dark-brown and white facepaint (with Rost and Aloy being notable exceptions), and garments of comparatively lower quality. The latter is likely a result of their lack of admission to merchants.

Carja apparel

"The Carja make the best clothes in the world. Good investment."
―Carja Guard

The vesture worn past Carja is largely dependent on the wearer'due south caste, although traits shared by all groups are a wide (albeit more often than not warm) color palette and hexagonal accents. People of the lower form mostly dress in linens, occasionally wearing unproblematic textile caput coverings. Nobles and merchants, on the other hand, wear clothing comprised of silks, accented with automobile parts (either left in their natural state or lacquered), ornate headresses, hexagonal patterns, and avian features. Only members of the upper class are seen wearing confront paint, which consists mainly of delicate middle makeup and (in the instance of women) lipstick. The perceived extravagance of Carja outfits is ofttimes mocked by other tribes, with the Oseram comparing their soldiers to turkeys.

The outfits of the Shadow Carja are similar in design, albeit with a much darker colour scheme and more sinister look. Shadow Carja slaves, on the other paw, are dressed in thin white linens, which are oftentimes dirty and tattered.

Oseram apparel

Oseram concept art

"Don't you get tired of clanging near all the time, dressed like that?"
―Carja Villager

The vesture worn by about Oseram is designed for durability and practicality, fully embracing role over form. It mostly features thick, boring colored leather or rough fabrics, reinforced with Oseram steel. Oseram attire is known to the tribes as some of the hardiest available, congenital for durability and strength rather than presentation or speed. Oseram are often seeing wearing helmets or headbands made of leather and steel, likely for protection during hunting or forging. Interestingly, while the Oseram are non known for their artistry, the steel in their garments often feature circular designs.

The Oseram are the only tribe not to wear whatsoever course of face paint, although several men take tattoos on their arms.

Banuk clothes

"Well. At least yous won't be cold in that...getup."
―Nora Dauntless

The clothing worn past most Banuk is designed for enduring the frigid lands of Ban-Ur. Garments are made of cured beast hides, lined with furs and often covering most of the body. The Banuk wearing apparel themselves in bright colors, using a palette of yellow, dark-green, ruby, blueish, and white, in lodge to prevent other hunters from mistaking them for prey. Scarlet is never used for more accenting, likely to avoid being mistaken for blood. Banuk more often than not wear large headdresses, sometimes built into their hoods, made of furs and multiple machine parts. Banuk seen outside of their territory generally clothing thinner clothing with a muted colour palette.

Banuk shamans are unique in appearance. They wear picayune to no clothing on their upper body, and accept blue motorcar cables sewn throughout their skin. They wear massive headdresses, more often than not draped with strips of bluish and red cloth with embrace their face.

Banuk face paint appears to signify werak allegiance. It follows the multi-color palette of Banuk clothing, and by and large features triangular designs.

Utaru dress

The clothing worn by Utaru is woven primarily of plant materials, such equally leaves, reeds, linen, rubber and even forest. Machine parts are incorporated sparsely, as the Utaru have little chapters for metalworking. Garments are frequently sleeveless, rarely going beneath the knee, with men frequently going blank-chested. All Utaru carry with them a seed pouch, generally on their chest, which are commonly planted in their dwelling house upon their decease.

Utaru decorate themselves in white paint of frail patterns. The paint is always practical to their face, and less frequently on their arms and back.

Tenakth apparel

Tenakth attire is dependent on the faction in question, but in that location are a number of recurring elements.

Unique among the Tenakth is cultural significance of tattoos: these tattoos are given to bespeak a warrior's prowess or condition, with more achieved warriors having more tattoos.

The colors with which a Tenakth marks themselves, be it in armor or ink, usually indicates their association amalgamation. The 3 clans derive their color palette from the Visions in the Memorial Grove: the Desert Clan marks themselves in yellow, red and black; the Sky Clan in fuchsia, blackness, heaven blueish and pale gray; and the Lowland Clan in turquoise, azure, white and red. The Chief and his Marshals are marked with white, blue and yellow.

Trivia

  • The histrion has the pick to visually modify the outfits by removing the headgear.
  • There is a outfit related Horizon Zero Dawn Easter Egg in Monster Hunter: World.

References

  1. Sony: Horizon Forbidden W: Evolving Aloy

Source: https://horizon.fandom.com/wiki/Outfit

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