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Destiny 2 World Eater Raid

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About Ed Thorn

Ed will not rest until a new Wario Land is appear.

Our Destiny two Leviathan, Eater of Worlds Raid Lair guide contains everything need to know about this new set of raid encounters.

In improver to Destiny 2'due south Leviathan Raid - which sees Guardians face up off against a slew of mechanically intensive encounters and tough bosses in Emperor Calus'southward domain - Bungie is set to innovate Raid Lairs into the fold with the Curse of Osiris DLC. These are entirely dissever mini-raids gear up on the Leviathan, but are filled with brand-new challenges for your Fireteam to tackle.

The outset of these ii Raid Lairs is chosen "Eater of Worlds" and is going to exist just every bit hard, if not tougher, than the original Leviathan Raid itself. It's got new mechanics, bosses and boodle rewards to get stuck into.

Below we've put together a handy guide that'll take you through the entire Raid Lair and assist you boom through every encounter.

Editor's UPDATE #half dozen: We've tweaked a few tips and added some clarity where needed to make this guide even easier to understand and follow. Over time we'll make certain this walkthrough is even so relevant and begin throwing in other decent strategies as well - stay tuned!

Eater of Worlds: Prestige Mode

A new version of Prestige mode is coming to the Eater of Worlds in the near future (potentially May) and it involves beating the Raid Lair with a specific loadout and special modifier.

Going forward, all Raids volition have a normal style active at all times, and each week 1 Raid or Raid Lair will have a curated loadout mode. Here's a expect at a hypothetical instance of what we tin expect.

Week 1

Raid Activity: Eater of Worlds

Modifier: Marksman. Precision damage is increased. Landing a precision shot grants one ammo directly to the mag.

Required Loadout - Kinetic: Manus Cannon, Energy: Scout Rifle, Power: Linear Fusion.

Each week the activeness, modifiers and loadouts volition modify.

For a total listing of what's coming to Destiny 2 in the next few months, make sure you have a look at Bungie'south official developer update.

Eater of Worlds: Total Walkthrough

We've put together a complete walkthrough to aid y'all tackle every encounter cached deep inside Emperor Calus' Leviathan send. It's yet a adequately early version of our guide, so there are many aspects which nosotros'll be tweaking and optimising every bit time goes by. If you've got any strategy tips or suggestions practice brand sure to drop them in the comments sections below - we might just feature information technology in our walkthrough!

Escape the Reactor

Hop Across The Platforms

  • One time yous've entered the Eater of Worlds, follow the path, jump downwards the hole and keep through until you achieve the get-go encounter.
  • Your main task here is to cross over to the other side of the lake. To practise so, you'll need to hop onto platforms that emerge from the water at particular intervals.
  • As you're doing all this, y'all'll have some Psions shooting y'all from in a higher place, so take them out quickly when you lot've got the chance. One or two shots to the head volition practise information technology.
  • Assign numbers (1-half dozen) for your fireteam. This volition be the order you lot're jumping across the platforms.
  • When the starting time platform emerges from the water, the starting time member of your team volition hop onto information technology. When the next platform emerges this fellow member will move onto the 2nd platform, while the second team fellow member in line will have their place on the first platform, and so on. Essentially, you're all hopping onto platforms and making your fashion across in i big line.
  • Be warned! Don't double jump when you're on a platform equally this volition trigger the platform and result in failure. Take your time, and call out when you're jumping and what platform yous're going to.
  • Once you've reached the terminal platform there volition be an sound cue and they'll all start flashing orange, this is an indication that they're all nearly to plummet back into the water. Don't panic, simply move as fast as possible to the other side as a unit!
  • Information technology seems that but one teammate really needs to reach the cease equally the platforms will stay raised once you've done so.
  • Eventually y'all'll reach the next department which requires yous to repeat the same procedure, but in ii teams of 3 - one squad going left, the other going right.
  • Things are made a touch harder equally the platforms brainstorm raising in all sorts of directions. But follow the same protocol - call out where you're going and yous'll get to the end in no time.

Defeat The Loyalists

  • One time you're through to the finish, y'all'll need to take out a number of Cabal Loyalists. There'southward not much to this role, dissever into two groups and focus them down.
  • For safety's sake, drop some Warlock Rifts for some quick healing access if team members become a chip low on health.
  • Don't be afraid to use Supers, course abilities and more than. Take care of the enemies and you'll exist tasked with a make new objective.
  • Any combination of weapons will piece of work well in this stage only we'd recommend shotguns, rifles or explosive power weapons for optimal damage.

Break The Barrier

Get By The Pistons

  • When you lot're done with the Loyalists and you'll take to move through an engine room filled with tubes.
  • Pistons volition emerge from the wall, glow red and emit an Arc pulse which will insta-impale anyone out in the open up.
  • To avoid this, run along the tubes and keep an center out for the pistons. As they're emerging, duck into a safe spot that'll cover you from the blast.
  • In one case y'all've done this, you'll be sucked into a tube and ejected through the Leviathan's digestive organization.

Destroy The Mines

  • Hop downwardly and command your autumn so y'all dodge the boulders and platform your way over to the next surface area.
  • You'll observe there are Vex Craniums circumvoluted the zone. You need to choice these up and slam them into the glowing altars to charge them with a corresponding elemental free energy.
  • The massive structure in the center is dotted with huge coloured mines that are threatening to explode (blue for Arc, Purple for Void, etc). You'll need to grab the charged craniums and utilise the elemental laser beam they produce to destroy the mines before they detonate.
  • Split into three teams of two. At each plate you'll have one person who's job is to deal with mobs, and the other who'due south grabbing the craniums (cannons) and charging them.
  • At that place are vi cannons and each plate has 3 altars, then y'all can charge multiple cannons at once.
  • Piece of work out which side is the focus and call out the mines you lot see. For example, 2 Void and 2 Solar. With this information, the cannon runners will begin charging them with the correct chemical element. Meanwhile, the others are keeping enemies under control.
  • When the cannons are set up you'll grab them and begin lasering the respective mines. They'll have enough accuse to take out 1 and a half mines, so someone else can stop off the other or y'all can get dorsum and grab another charged cannon.
  • Continue shouting out which mines are active and what elemental cannons are needed.
  • Repeat this process for all three sides and you'll move onto the terminal boss fight!

Argos, Planetary Cadre Boss Fight

Shoot The Crystals

  • This fight's a little more than complicated merely requires a very similar approach to the previous encounter.
  • Argos will initially cull a side in which a glowing cylinder volition appear on his enormous shield. Surrounding this cylinder will be 3 glowing crystals, all corresponding to different elements.
  • Then, you'll need to slam the craniums into the altars to requite y'all elemental charge.
  • Now use these charged weapons to match the chemical element of the floating crystals in the sky. Go 3 party members with their corresponding cannons and shoot them at the same time so they begin moving beyond the center of the screen and crash into the centre. This will begin a damage phase.

Damage Phase

  • If y'all've got whatever charged craniums left, brand certain you use them all up in the dominate stage or to clear out a few pesky enemies - they bargain tonnes of impairment.
  • Now hunker downward in the centre, popular Rifts and throw downwardly every bit much harm equally possible. Try and ensure you're using subclasses that are perfect for boosting your damage potential. Gunslinger Hunters and Arc Soul Rifts from Warlock Stormcallers are prime examples.
  • Rocket Launchers, Trace Rifles, Auto Rifles and Mitt Cannons are your best sources of damage when Argos is vulnerable.
  • Endeavor and keep slightly separated as this'll make Argos less likely to trap you all in 1 Prism or wipe you all out with one dive bombing run. We suggest delegating i or two team members to take intendance of these enemies every bit they appear.
  • If you've got some left over accuse from Vex Craniums, make certain you utilize them up on Argos equally they bargain immense amounts of damage.
  • Lookout man out for the prismatic shots he unleashes as these will trap you and send you flying into the air. Team members must shoot this cage to complimentary you, and then make sure you call out when you're trapped past one.
  • There are also robotic Harpies that will dive bomb one histrion and explode, so try and shoot them earlier this happens.
  • If multiple Vex enemies are getting in the style, dedicate someone with a great mob clearing Super to deal with them quickly (Hunter Arcstrider, Warlock Stormcaller, Titan Striker). It's better to survive than team wipe!

Shoot The Limbs

  • Once you lot've dealt plenty harm it'll go invulnerable, platforms popular into view and it'll threaten to blow you all up. Split up into two groups of three, position yourselves on either sides of its body and await out for the glowing white weak spots.
  • The focus on this phase isn't to do large damage, it'due south about keeping sustained fire on your target. As you're shooting a limb information technology'll begin to glow increasingly red - don't stop until it's exploded. Ensure someone'due south always firing on a limb in your teams of 2. Utilize auto-rifles or trace rifles as these volition be most effective.
  • Coldheart is a house favourite of ours when information technology comes to destroying Argos' limbs. It's got a heft magazine and ramps up in harm the longer yous hold the trigger on a target.
  • Yous only need to destroy 2 limbs to stop this phase and there are 3 sets of two vulnerable areas. So, it'south all-time to go: 1. Artillery, 2. Head, 3. Back.
  • Of course, this means yous have 4 damage phases to defeat this boss. If you lot don't take him out in 4 phases, yous'll wipe and have to start once more.
  • If you've taken out ii limbs, you'll need to render back to your original position and begin cooking upward some craniums dependent on what'due south needed.
  • You'll have to repeat all these steps, but once y'all've been through it successfully once it'll get easier everytime.

Source: https://www.metabomb.net/destiny-2/gameplay-guides/leviathan-eater-of-worlds-raid-lair-guide-7

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